Its listed on the random encounter page its just to make traveling a bit more exciting. Usually it only happens to me once I've done "Diplomatic Immunity", but I also try to have joined the Brotherhood beforehand too, because it still happens. I then take the note and throw it at Astried with Telekinesis. Either way i've had it happen to me before but that was before i murdered someone who wasn't hostile at me :P.
I keep getting attacked multiple times, 2 assasins before i hit level 8 most likely because i accidentally hit a civilian with an axe because the idiot darted in between me and that forsworn agent in markarth mid-fight Kyte I think thugs are different; they're usually send after me by people I've stolen from. The Dark Brotherhood notes don't have a name on them, so I think they're just random until you join up.
I think it is unknown whether this is triggered randomly or by player actions. Show 3 more comments. Active Oldest Votes. Improve this answer. Jim Jones 4, 3 3 gold badges 26 26 silver badges 65 65 bronze badges.
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Manage cookie settings The problem with a secretive society of assassins, however, is that they really do their best to avoid being easily found or detected. Eventually, an innkeeper will give up information that will point you towards a boy in Windhelm Aventus Aretino who is trying to perform the Black Sacrament, a Dark Brotherhood ritual. Alternatively, head to the Honorhall Orphanage in Riften - the children there will talk about the boy's attempts to summon the Dark Brotherhood too.
Either of these things will give you an objective to go find the boy. I don't look it as poor choice on my end if I rest resting is a big part of this game to regain my health in a dungeon I just cleared but get attacked by an assassin, then sell to the NPC that will give me a true friend price. That's Good Choice on my behalf, not messing up I'm sure you guys can agree. About ticking up the difficulty, as a fairly new player I don't see the point to that as Elder Scrolls games usually just change the HP and attack of monsters by ticking up the difficulty, no new mechanics introduced or something different to reward the experience.
Altho the game is fairly rewarding at the baseline difficulty, it's no Diablo 2 or Path of Exile on hardcoe mode. The difficulty slider changes damage done and damage received only, not health. But you're right on one point: new mechanics are introduced. This is one area I hope Bethesda improves on in their next game. Their difficulty sliders are pointless. To be completely honest I like beating a good game I still consider this a very good game legit and I hate having to go specifically out of my way to do so.
I see that as bad game design towards having a challenging game. I understand the fact that I could make it challenging by going out of my way to do the things said here but I think a challenging game should also make sense in the challenge it presents -- like new mechanics in encounters for raising the difficulty.
To me it doesn't make sense to have to not make a good choice that lets me progress and that doesn't bug out or exploit the game-- this is completely by design. To be fair, the only game in recent memory where "exploiting" the system is sorta necessitated to win is Wasteland 2. Maybe not necessary, but the game is extremely punishing if your squads stats aren't optimized, and you'll probably end up getting wrecked early on in the game without characters of high intelligence, Combat Initiative, and Action Points.
My kinda point is that I never exploited the game. I didn't even know that it will stop once I talk guards or whatever. Granted I hoped assassins would wake me in my rest while resting in dungeons I've cleared myself but I also knew they are pretty weak.
All in all rational player choice. This kind of thing is putting me off and this is one of the games I really don't want to be put off from I might just end up rerolling, with the expansions ticked off the Data Files that launch with the game. I'm not planning on modding the game at least until after I've finished the main storyline quest as my saves couldn't load the last time I applied the Overhaul mod. It all comes down to the fact that the GotY edition isn't difficult or challenging, unless you make some illogical decision about how you play the game or unless you RP in a way that compliments having the game more difficult.
I'm a good character and I see nothing wrong with selling assassin gear to the good-guy creeper. I actually see the balance in having this NPC exist, which is having it have limited gold. Full value? One of the reasons I tried getting really into this game was the challenge it is supposed to be compared to the newer titles but having to tick off expansions a necessity for this feels like going to play Skyrim on higher difficulties that just make the mobs hit harder and live longer.
I still think it's a wonderful game but man Because this little feature makes so much difference. In my opinion, you seem to be going out of your way to make the game easier.
No one forcing you to loot the dead assassin. No one is forcing you to sell the armor to Creeper. Very easy to do. No skill is required. But I don't do that, because it makes the game too easy. There is no wrong way to play a TES game, but you are the only one who decides your actions. Do you not kill bandits in Skyrim that just try to kill you for no reason?
Don't you loot their corpses if they have anything valuable? I didn't just start a character and rest an hour 10 times to farm this stuff. I tried not to do this. Yet about 3 assassins put me more ahead than anything else I did in the game. Well there's the problem. TES games at least aren't about the challenge. They weren't built for it. If you want challenge, you'll have to use an alternate playmode like Dead-Is-Dead, house rules, RP limitations or mods.
In a way, TES games are like glass tulips. If you try to "beat" them, you're bound to break them.
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