This site makes extensive use of JavaScript. Please enable JavaScript in your browser. Live PTR. Classic TBC. Quick Facts. Guild Level 25 Guild Level Comment by SirRaven Why dos the icon have a number "30" on it instead of 25? Comment by Will reward the scorpion mount, which the guild master must buy at guild level 25 for a little sum of gold.
The Kor'kron Annihilator. In order for the other guilders to get it, they must also hit exalted with the guild. But just reaching guild level 25 in itself is going to be a long haul. Comment by Wordpad A guild is able to level up to level Advancement in levels is done in a manner similar to player characters: a variety of tasks lead to earning XP which counts toward advancing to the next level. It is our aim to treat each case fairly and consistently. However, if you disagree with a decision we have made regarding your examination result, you can appeal it.
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Find a course or qualification I'm looking for: Search. Find a centre Near me:. Offering: Search. Guild Leveling in 5. First BioWare Post. EricMusco Hey folks, In Game Update 5. Guild Levels tie heavily into both Conquests and Guild Perks , so please look out for forum posts on both of those other topics to get the full picture of what is changing!
Fair warning, there is a lot of information to cover so expect a fairly long post. As you gain levels you can slot perks into your Guild Ship to provide a variety of benefits, leveling also gives you new benefits for XP, CXP, and Reputation gain.
Guild leveling is fairly simple at its core. Similar to a player character, Guilds will now earn Guild Experience. As they hit the next Guild XP target, they will level up. Guilds start at level 1 and can theoretically, level infinitely. Guild XP is earned by players in the Guild earning Conquest points.
Players will earn 2 Guild XP for every 1 Conquest points earned. Currently, there is a weekly Guild XP cap of 8,, or 4,, Conquest points worth. We expect that our very large Guilds will regularly hit the cap, but the majority of Guilds will not. This is a new benefit as players can now reach higher bonuses to XP and Rep than ever before, without relying on Guild size.
Plus we have introduced a new bonus to CXP which did not exist previously. What Are Our Goals? First and foremost, we wanted to add a whole new set of incentives for players to be a part of a Guild. SWTOR is a social game at its core and so we want to do all that we can to encourage people to play together. However, we also understand that many players like to play with just their small circle of friends in small Guilds, and so the system needed to work for everyone.
Second, one of our goals for Conquests was to work as a system to incentivize players to be rewarded for playing any and all content in SWTOR. Whether you want that to be a focus of your Guild to level as fast as possible, or to just let it happen, you should be gaining Guild levels as you play.
In a moment we are going to share some key breakpoints that exist in our plan for Guild leveling. We built these targets with two key pieces of information. The current amount of Conquest points that Guilds are earning across all yield sizes and the continued potential for Conquest point gains based on the additional Conquest changes coming in 5.
Two quick disclaimers: As always, everything is subject to change. It is unlikely we would make any sweeping changes from these targets until all of you get your hands on it. These numbers are already based on Weekly Conquest data, and so we are going to be hesitant in any big changes until we see how it plays on live. Just know that we will be monitoring this every week along with listening to your feedback to look for areas to make changes.
Going from requires another 1,, -or- 2,, total for the math lovers out there, this curve is not necessarily incremental.
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